![]() ![]() Thaddis Sabbah, a major Vaygr military installation, is located there as well (before devastated by the Hiigarans). The Vaygr Reaches are also home to the grave of Bentus, the derelict remains of the great harbourship and the last of the Bentusi, and at least one Progenitor site near Abassid, defended by four Keepers. ![]() It can be speculated that it is a very war-torn sector of space, devastated from millennia of Crusade fleets fighting each other, and resource poor from unchecked harvesting and strip-mining. Many relics created by the Progenitors seem to be hidden within the Reaches as well. ![]() At the height of Vaygr power, the borders of the Reaches stretched deep within the Galactic Core, swelled by the conquest of the majority of the Galactic Council nations, including the Taiidan Republic. With the destroyer's engines disabled, it will be immobilized and unable to orient its guns to face a threat from such an angle and thus the attackers can kill the destroyer without suffering nearly as much damage as they would otherwise.Not much is truly know about the Reaches, though the asteroid field of Gehenna is located there, along with the Hethlim Ice Fields, the location where Makaan is said to have discovered the Third Hyperspace Core, beginning his ascent to power. This can be a source of weakness however, as fighters or bombers can be used to disable the destroyer's engines, allowing frigates or other ships to approach it from "below". The Destroyer can rotate on its axis to target enemies above or below its plane of fire. However, like all Capital Ships, Destroyers are vulnerable to Bombers. Their kinetic cannons also provide a relatively accurate and damaging deterrent to Strike Craft, particularly corvettes. Their rapid-fire kinetic cannons can dispatch Frigates quicker than the Vaygr Destroyer's damaging but slow salvos of Heavy Missiles. Furthermore, it would be suicide for any resourcing personnel to resume work in the area until the destroyer had been completely neutralized, which equates to further disruption of the enemy's resource flow.ĭestroyers are also superior to their Vaygr counterparts when dealing with ships ranging from Frigate class to below. Even if they were somehow pinned down they could hold their own against most ships and would at least divert ships from other duties. Its turrets allow it to annihilate lightly armored resource collectors and their resource controllers with speed and ease, while still having enough flexibility to defeat or at least escape from escorts or light reinforcements sent to destroy it. One role the Destroyer excels at is as a disruptor of resource operations. During the Homeworld 2 campaign you can deploy up to 5 of them simultaneously. Its secondary weapons are two Torpedo tubes, mounted on forward underside section of the ship, which are used only against other capital ships as a backup to the cannons. Its Heavy Kinetic guns enable the ship to both heavily damage frigates and destroyers and also attack strike craft much more efficiently than the Vaygr counterpart could. The ship was designed to be balanced with the Vaygr Destroyer in firepower, although in a one-on-one engagement the Vaygr ship would usually emerge victorious due to its concentration on heavier firepower. The Destroyer is a medium-sized Capital Ship designed primarily for anti- frigate combat by the Hiigarans. ![]()
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